Cassandra's Host
Cassandra, a military brat with a fiery temper, decided one day that she had enough with others telling her what to do. Discharging
herself from US service—by shooting her way out of boot camp—she now seeks to form a great host of mercenaries and outlaws answering
only to her. A capable soldier and frontline combantant, Cassandra herself is a formidable presence on the battlefield, backed up by her
hand-picked crew of battle hardened troops.
Junkyard
Cost: N/A
Role: Base Construction
The Junkyard is a poor substitute for a Construction Yard, yet it serves as Cassandra's centre of operations and allows the construction of other buildings. The most vital structure of a base; it must be protected at all costs. Destruction or seizure of the Junkyard will shut down further base expansion.
Power Plant
Cost: $300
Role: Generates 100 Power
This structure provides power to other Host buildings. Due to their fragile nature, Power Plants should be placed in safe locations, as power output is directly proportional to the building's condition.
Barracks
Cost: $300
Role: Produces Infantry
This structure is little better than a cantina for Cassandra's men. It allows her to recruit infantry. Building multiple Barracks will increase the rate at which infantry are produced.
Pillbox
Cost: $400
Role: Base Defence
A rugged, simplistic base defensive structure. The troops situated inside the structure throw grenades to attack enemies. Most effective against groups of infantry due to the imprecision of the thrown projectiles.
SAM Site
Cost: $750
Role: Anti-Air Defence
Fires surface-to-air missiles at airborne enemy units. While the launcher is recessed into the ground the site's armour keeps it well protected from enemy attacks. While firing, the vulnerable missile launcher is exposed and easily damaged.
Prison
Cost: $1500
Role: Tech Structure, Base Radar & Communication
Those unfortunate enough to survive one of Cassandra's raids find themselves held in these facilities for her later use. Most prisoners make for amusing target practice or torture victims, or are alternatively put behind the wheel of a Demolition Truck. Building a Prison will grant access to advanced structures, such as the Weapons Factory, along with revealing a free Communications Centre.
Role: Tech Structure, Base Radar & Communication
Those unfortunate enough to survive one of Cassandra's raids find themselves held in these facilities for her later use. Most prisoners make for amusing target practice or torture victims, or are alternatively put behind the wheel of a Demolition Truck. Building a Prison will grant access to advanced structures, such as the Weapons Factory, along with revealing a free Communications Centre.
Weapons Factory
Cost: $2000
Role: Produces Vehicles
This glorified maintenance shed serves as the production centre for Demolition Trucks. Building multiple Weapons Factories will decrease the amount of time it takes to create a Truck.
Helipad
Cost: $1400
Role: Produces Helicopters
This strucure constructs and reloads helicopters. When built, the Helipad is accompanied by a Hind attack helicopter. If the Helipad is lost, the Hind will not be able to reload its ammunition. A Helipad can be set as primary to determine where additional Hinds will spawn. Building multiple Helipads will decrease the amount of time it takes to construct a helicopter.
Role: Produces Helicopters
This strucure constructs and reloads helicopters. When built, the Helipad is accompanied by a Hind attack helicopter. If the Helipad is lost, the Hind will not be able to reload its ammunition. A Helipad can be set as primary to determine where additional Hinds will spawn. Building multiple Helipads will decrease the amount of time it takes to construct a helicopter.
Repair Facility
Cost: $1000
Role: Repairs Vehicles
The repair facility allows the repair of damaged units. Moving a vehicle onto the repair pad will begin the repair process. Note that repairs drain credits over time and that damage to the repair facility will lower the pace of repairs.
Sandbags
Cost: $50
Role: Base Defence
Used to deter the enemy from advancing. Only explosive weapons such as grenades, missiles, and shells can destroy Sandbags. Any hit from any explosive weapon will destroy a section of Sandbags.
Minigunner
Cost: $100
Role: Basic Infantry
Minigunners are basic infantry units equipped with short range rifles. En masse this unit becomes cost-effective against slow-moving armoured units such as tanks. When engaging such targets Minigunners must keep moving or the tanks will run over them.
Bazooka
Cost: $300
Role: Anti-Tank & Anti-Air
These infantry units are slower and easier to kill than other infantry, but can tear through armour faster than any other infantry unit. Bazookas can also fire against airborne enemies. Most effective as a support unit in diverse groups.
Engineer
Cost: $500
Role: Captures Buildings
Engineers are used to seize control of enemy buildings. Since they carry no weapons, they are extremely vulnerable on the battlefield and must be directed very carefully. Escorts are commonly used to protect the Engineers as they close on enemy buildings.
Firebug
Cost: $300
Role: Elite Infantry
The Firebug is a very useful all-purpose infantry unit. This troop is faster, can see further, survive longer, and hit harder than normal infantry. The incendiary grenades this unit throws can go over walls and deal impressive damage to all unit types in a large area. Look no further if you need fire, or friendly fire should other infantry wander too close.
Role: Elite Infantry
The Firebug is a very useful all-purpose infantry unit. This troop is faster, can see further, survive longer, and hit harder than normal infantry. The incendiary grenades this unit throws can go over walls and deal impressive damage to all unit types in a large area. Look no further if you need fire, or friendly fire should other infantry wander too close.
Demolition Truck
Cost: $1500
Role: Suicide Bomb
Driven by a prisoner who prefers a quick death, these units carry a bomb triggered to denonate on impact or destruction. Once the truck is in position, double click on it to order the driver to deploy the payload, unleashing a blast with equivalent power to a bacterial strike. Care in their use is advised—Cassandra could be killed if a Demolition Truck is destroyed it leaves the confines of her base.
Role: Suicide Bomb
Driven by a prisoner who prefers a quick death, these units carry a bomb triggered to denonate on impact or destruction. Once the truck is in position, double click on it to order the driver to deploy the payload, unleashing a blast with equivalent power to a bacterial strike. Care in their use is advised—Cassandra could be killed if a Demolition Truck is destroyed it leaves the confines of her base.
Hind
Cost: $800
Role: Anti-Tank Air Superiority
This helicopter fires sabot rounds at enemy armour and structures. It is quite fragile so care must be taken to avoid SAM Sites and patrolling anti-aircraft units.